#pragma once
#ifndef ENEMY_H
#define ENEMY_H
#include "AnimatedGraphic.h"

class Enemy : public AnimatedGraphic
{
public:
	Enemy(const LoadedParams* Params, int animationSpeed, int numFrames, int shield, int moveBoundaries, int speed);
	~Enemy(){};
	void Draw();
	void Update();
	void Shutdown();

	int getShield() { return mShield;}
	int setShieldValue(int val) { mShield = val;}
private:
	int mShield, mMoveBoundaries, mSpeed, mStartX;
};
#endif
